3.8 版本美服打野英雄评分排名by Stonewall

他对打野的理解比较独特,他是把打野真真正正当作一条单线来看待, 每个英雄的打野效率和整体发挥都会以非常严谨和中立的态度来看待,不会因为某些英雄在比赛里经常出场而一直把这些英雄高居在最强之列。
Tier 1 - 蜘蛛, 努努, 扎克, 猪妹, 稻草, 大虫, 阿木木
Tier 2 - 大树, 皎月, 天使, 杰拉, 小鱼人, 酒桶, 炼金, 莫甘娜
Tier 3 - 加里奥, 金属, 死哥, 索拉卡, 赛恩, 阿卡利, 马扎, 大头, 扇子妈, 蛇女
评分表如下:
单词:Burst (爆发) - Sustain (持续) - Mixed (综合)
第二分类:辅助型打野
The junglers in this category are being rated as a character picked to fill more of a "support" role than anything else. Some may be support tanks while others may be pure support or even bruiser support but even though they double as something else those other specs are not being considered here. This tier list is for how well a character fills the support role from the jungle. Characters are only considered in this tier list if they have a substantial team utility ability (or more) or very strong debuff(s) and can function solely by focusing on the utility of their kit. Crowd control is not being used as a factor here to determine if a character fits in here BUT if a character already fits the criteria for being in here and comes packing with CC - it will only serve to help them out. These are all made with the assumptions that the champions ONLY built support level items such as Aegis, Locket and such.
该分类的打野英雄主要承担团队的辅助作用, 包括坦克型辅助,纯辅助,打手型辅助等。 该排名评分只看一个英雄对承担辅助型单位的时候得能力。 在本排名里出现的英雄需要有持续的团队支援能力或者强大的debuff, 控制技能在本类型不被看作必须但是拥有控制技能的辅助型打野绝对是更好的。 最后一点就是该分类英雄在出装时必须走辅助出装路线才能算是承担了辅助的作用,比如军团鸟盾等。
Factors: Support Type, Artificial Gold, Team Composition, Crowd Control
本分类的评分项目:辅助的类型, 对团队经济的帮助, 对团队支援的能力,控制技能
Support Type - If the jungler is a support that focuses on offense, defense or a mix of both
辅助的类型: 攻击型/防御型或者2者都有
Artificial Gold - How much gold value do they grant the team (or detract from the enemy) with their kit
对团队经济的帮助:英雄的技能组合对己方团队增加了多少有效经济,或者对对方削减了多少有效经济
Team Composition - How often would a team benefit from the utility they grant
对团队的支援能力:英雄的支援能力和效果以及频率。
Crowd Control - How much CC a champion has
控制技能:英雄拥有的控制技能
Tier 1 - 努努, 狗头, 瞎子, 宝石, 狼人, 大树
Tier 2 - 巨魔, 天使, 锤石, 船长, 风女, 莫甘娜
Tier 3 - 加里奥, 索拉卡, 掘墓, 露露, 酒桶, 扇子妈, 球女
评分表:
单词:Defense (防御型)- Offensive (攻击型) - Mixed (混合型)
第三分类:坦克型打野
This category should be very obvious. This category encompasses those junglers that are support-like in nature and those that are more bruiser-esque. Their ability to start fights, rely solely on tank items and lead the team is what is being taken into account here. Their ability to deal damage is not weighed heavily here - these are the initiators and leaders of a team. Damage will only matter after the other factors are weighed. This is made with the assumption that the champions have a combination (but perhaps not all) of tank steroids, crowd control, initiation and other tank features.
这类的打野英雄容易理解,虽然本身有点辅助的元素,但是更加的像个打手。 他们的开团能力,对坦克装备的适应性以及带领队伍的能力。 该分类的英雄的伤害不是重点,他们是团队先手和队伍的领头人。 伤害的重要性是在其他元素之后的。 该类型的英雄都拥有全部或者一部分以下的元素:内置的坦克型技能,控制技能,先手能力和其他跟坦克有关的项目
Factors: Crowd Control, Initiation, Peeling, Tankiness, Item Reliance, Cooldowns, Transition
该分类的项目:控制技能,先手能力, 保护C位的能力, 肉盾程度, 对装备的依赖度, 技能冷却, 转型效果
Crowd Control - How much CC a champion has
控制技能:英雄持有的控制技能
Initiation - How well a champion can start a fight (or counter a fight)
先手能力: 英雄先手或者后手的开团能力
Peeling - How well a champion can protect their teammates
保护C位的能力:英雄对队友的保护能力
Tankiness - How strong is a champion's natural defensive abilities
肉盾程度:英雄本身的防御型技能的强度和效果
Item Reliance - How dependent a champion is on items (and gold)
对装备的依赖度:英雄对装备和金钱的依赖度,越高评分越低
Cooldowns - How manageable is a champion's ability cooldowns
技能冷却:英雄主要技能的冷却时间以及是否容易掌控这个时间差
Transition - How well a champion goes from the jungle phase to the team fight phase
转型效果:英雄从前期打野对线期到后期团战中心期的转型效果(比如有些打野英雄后期团战乏力等等)
Tier 1 - 泰坦, 皇子, 猪妹, 扎克, 大树, 大虫, 日女, 慎
Tier 2 - 石头, 阿木木, 龙龟, 巨魔, 人马, 狗头, 赵信, 狗熊
Tier 3 - 努努, 宝石, 炼金, 锤石, 老牛, 机器人, 加里奥, 蝎子, 蒙多
评分表:
第四分类:打手型打野
This category focuses on characters who function primarily using defensive items while still dealing strong amounts of damage and being a threat. They can deal damage even without damage items though not on par with offensively built characters. Characters that have a viable bruiser off-spec are also considered here. This is made with the assumption that the characters are purchasing bruiser-centric items and leaning heavier on the defensive builds as well as the defensive aspects of their kit. Bruisers with utility often make the best bruisers as well. The best bruisers combine survivability with utility and offense and have average gold reliance.
该分类的打野英雄主要是以那些出肉状但仍然可以有足够的输出。 虽然他们的输出不一定有纯输出装的高但是完全足够。 这类英雄出装会有攻击装和肉装的混合。 一个强大的打手型打野除了要肉之外需要有支援和攻击能力以及不太高的装备依赖度。
Factors: Crowd Control, Peeling, Tankiness, Damage, Item Reliance, Skirmishing, Utility, Transition
该分类的项目:控制技能,对c位的保护,肉盾程度,伤害, 对装备的依赖度,小型团战的作用,对团队的其他贡献, 转型能力
Crowd Control - How much CC a champion has
控制技能:英雄持有的控制技能
Peeling - How well a champion can protect their teammates
保护C位的能力:英雄对队友的保护能力
Tankiness - How strong is a champion's natural defensive abilities (A score of "below average" in this category only means they have no natural tank variable (health restore or steroid).)
肉盾程度:英雄本身的防御型技能的强度和效果 (所有没有内置肉盾型技能比如回复等的英雄在这方面都会被评为不及格)
Damage - The level of a champion's damage potential
伤害:英雄在战斗中的输出能力
Item Reliance - How dependent a champion is on items (and gold)
对装备的依赖度:英雄对装备和金钱的依赖度,越高评分越低
Skirmishing - How strong a champion is in small scale fights
小型团战的作用:英雄在1到3人团里面的发挥和作用
Utility (Bonus) - Anything a bruiser brings to aid their team with aside from crowd control such as team buffs (or enemy debuffs) and initiation.
对团队的贡献(额外项目):一个打手型英雄除了控制技能外能给团队带来的其他buff或者对对手的debuff型技能和先手能力
Transition - How well a champion goes from the jungle phase to the team fight phase
转型效果:英雄从前期打野对线期到后期团战中心期的转型效果(比如有些打野英雄后期团战乏力等等)
Tier 1 - 狗熊, 巨魔, 皇子, 人马, 梦魇, 瞎子, 无敌2, 赵信
Tier 2 - 蔚, 狗头, 慎, 蒙多, 狼人, 蝎子, 瑞文
Tier 3 - 奥拉夫, 剑魔, 武器, 猴子, 小手, 狮子狗, 龙女, 潘森, 鳄鱼
Tier 4 - 酒桶, 波比, 机器人, 杰斯, 刀妹, 赛恩, 盖仑, 掘墓
评分表:
其中Utility的项目用了Bonus的名头
第五分类:输出型打野
This category focuses on characters who focus purely on damage output and forsake defenses in order to do so. While some may function with some defensive options (or eventually buy them) they are the most effective when focusing on offense. They often lack utility and are higher in gold requirement than most junglers but these are the characters with the best chances of carrying a team through fighting (rather than assisting). These champions are often mobile, fragile, fast and lethal. The champions here are being assumed as having built glass cannon.
该分类的打野英雄主要以输出装备为主,虽然某些情况下会有防御型出装但是走攻击路线仍然为首选。 大多数的该类打野都需要较多的金钱和装备。 但是该类英雄很多时候都能成为队伍的C位。 这类英雄一般机动性强,脆皮,能秒人。 出装以纯输出为主。
Factors: Damage, Mobility, Disengage, Item Reliance, Transition
该分类的项目:伤害, 机动性, 逃跑能力,对装备的依赖度,转型能力
Damage - The level of a champion's damage potential
伤害:英雄在战斗中的输出能力
Mobility - How well a champion moves across the battlefield
机动性:英雄的移动和支援速度
Disengage - How well a champion can safely remove themselves from a fight
逃跑能力:英雄脱离战斗进入安全状态的能力
Item Reliance - How dependent a champion is on items (and gold)
对装备的依赖度:英雄对装备和金钱的依赖度,越高评分越低
Transition - How well a champion goes from the jungle phase to the team fight phase
转型效果:英雄从前期打野对线期到后期团战中心期的转型效果(比如有些打野英雄后期团战乏力等等)
Tier 1 - 寡妇, 劫, 螳螂, 皇子, 梦魇, 小丑, 天使
Tier 2 - 赵信, 蔚, 瞎子, 瑞文, 剑魔, 小鱼人, 狮子狗
Tier 3 - 易大师, 蛮王, 船长, 潘森, 无双
评分表: